
Production Designer • Art Director • Concept Artist • Illustrator • Matte Artist
All artwork and text is copyrighted by Paul Lasaine, unless otherwise attributed to the respective copyright owner. It is illegal to publish, print or reproduce any such artwork or text without written permission by the artist or copyright owners.
Welcome to my my Portfolio Page.
This is where you'll find my professional work (and some personal pieces as well).
As always, I'm unable to post my current work, as it's for films that have yet to hit the big screen.
Don't forget to visit my BLOG. There's more of my work there, plus a bunch of other fun stuff.
This is where you'll find my professional work (and some personal pieces as well).
As always, I'm unable to post my current work, as it's for films that have yet to hit the big screen.
Don't forget to visit my BLOG. There's more of my work there, plus a bunch of other fun stuff.
Friday, November 12, 2010
Metrocity Burning
Finally... a movie I worked on came out so I can post something!!! Yes friends, I worked on Mega Mind, and did one whole painting....which for some reason didn't end up in the Art Of book. Thank goodness for the internet, because that's the only place you're ever gonna to see this one.

Wednesday, July 7, 2010
The Wreck of the Albatross
Thursday, May 6, 2010
Death Valley Sketch
I finally found a couple of my paintings from the Prince of Egypt Background Department painting trip to Death Valley. Here's the best one...
We were painting in the middle of a large patch of sand dunes, when the wind started blowing. It whipped up the sand into a mini sandstorm. The sand went everywhere and got into everything...including our paint. If you run your hand across it, the painting feels like sandpaper. It finally got so bad that we all ended up wearing out sweatshirts around our faces to keep the sand out of our eyes. We looked like Bedouins.
We were painting in the middle of a large patch of sand dunes, when the wind started blowing. It whipped up the sand into a mini sandstorm. The sand went everywhere and got into everything...including our paint. If you run your hand across it, the painting feels like sandpaper. It finally got so bad that we all ended up wearing out sweatshirts around our faces to keep the sand out of our eyes. We looked like Bedouins.

Friday, April 23, 2010
Valentina
I painted this portrait of my wife a few years back to be used as a prop in one of my many Halloween setups at our house. I was a projected ghost painting the portrait. Sadly I don't have any pictures of the final effect. But you can see a similar effect I put together of a ghost playing the piano in our front window. http://www.youtube.com/watch?v=EntsUMlHAzs

Sunday, November 22, 2009
Alien Project
It's been a while since I posted any professional work...mostly because I can't post work from films that haven't been released yet.
A few years back I did some early development work for a film I'll call it the "Alien Project". I worked on it for about a year, then I left the studio. Last I heard, they'd shelved the project...so here's some of my work. Sorry, I can't divulge the story...just in case they decide to start back up again.
ALIEN HEADS
These utilize a cool mirror image technique developed by Scott Robertson. Check out his new book Alien Race, published by Design Studio Press. It's awesome!!! There are several examples of alien heads done using the same technique. Thanks Scott!





CREATURES



This one was inspired by a sketch by John Bevelheimer.
ALIEN GEAR ASSEMBLY

CRASH SITE

CITY CONCEPT

TRANSFORMING BUILDING (Don't ask.)

POD ARCHITECTURE
Architecture made out of giant seed pods (WTF???) (^-^)




SALVAGE ARCHITECTURE
Architecture made out of salvaged spaceship parts. (See "Crash Site" above.) Sorry, I can't explain the connection...but it was a story point.
The basic design for this was inspired by the early work of visionary architect, Lebbeus Woods.

SALVAGE CITY
A few years back I did some early development work for a film I'll call it the "Alien Project". I worked on it for about a year, then I left the studio. Last I heard, they'd shelved the project...so here's some of my work. Sorry, I can't divulge the story...just in case they decide to start back up again.
ALIEN HEADS
These utilize a cool mirror image technique developed by Scott Robertson. Check out his new book Alien Race, published by Design Studio Press. It's awesome!!! There are several examples of alien heads done using the same technique. Thanks Scott!





CREATURES



This one was inspired by a sketch by John Bevelheimer.
ALIEN GEAR ASSEMBLY

CRASH SITE

CITY CONCEPT

TRANSFORMING BUILDING (Don't ask.)

POD ARCHITECTURE
Architecture made out of giant seed pods (WTF???) (^-^)




SALVAGE ARCHITECTURE
Architecture made out of salvaged spaceship parts. (See "Crash Site" above.) Sorry, I can't explain the connection...but it was a story point.
The basic design for this was inspired by the early work of visionary architect, Lebbeus Woods.

SALVAGE CITY

Saturday, February 21, 2009
Venice
My family and I spent a few weeks in Italy last summer. There's so much art there - it's impossible not to be inspired. Of course I shot tons of pictures! Here's a painting based on one of them.
Once again, I painted this using Corel Painter. Though I do most of my work in Photoshop, for getting the look of oil paint, Painter still can't be beat.

Here's my lay in...after about an hour of work. One of the nice things about digital painting, is you can keep the early versions of paintings. Often, the under painting is just as interesting as the final product.
Once again, I painted this using Corel Painter. Though I do most of my work in Photoshop, for getting the look of oil paint, Painter still can't be beat.

Here's my lay in...after about an hour of work. One of the nice things about digital painting, is you can keep the early versions of paintings. Often, the under painting is just as interesting as the final product.

Sunday, January 11, 2009
Saturday Morning Sketch
Here's a quick sketch I did in Painter yesterday morning while I was waiting for my family to wake up. Painter's insanely overcomplicated, but there's a few things about it that I love - like their "Oil" brushes. Not the new ones from version 10, which are clunky...but the original ones. My favorites are the brushes called "Smeary Round" and "Smeary Flat". What's cool about them is that they can apply color and smear color in the same stroke. No changing tools. Something Photoshop can't do...at least not yet (hint, hint Adobe...).

Friday, December 19, 2008
The Prince of Egypt: 10 Year Anniversary
Wednesday, February 20, 2008
Drawings!
Yes, I do draw from time to time. Here are a few rare Paul Lasaine layout drawings done for a film at Dreamworks that'll probably never grace the silver screen. I'm not sure if I'm allowed to show them, but hey...it's been more than 5 years for crying out loud. There's gotta be some kind of statute of limitations for this kind of thing.
They're mostly black Sharpie on white paper. I used several pens in various stages of life. Some were very dry. I drew the facade in the first and last drawings separately, then composited it into the final drawings in Photoshop.




They're mostly black Sharpie on white paper. I used several pens in various stages of life. Some were very dry. I drew the facade in the first and last drawings separately, then composited it into the final drawings in Photoshop.





Sunday, February 3, 2008
The Phantom 2040
In the early '90s, I did a few concept illustrations for an animated series called "The Phantom 2040". The show got great reviews, but didn't last long...33 episodes...none of which I ever saw. Consequently, I have no idea if any of my designs were even used. But I was pretty happy with a few of the paintings, so here they are.
Sorry for the obvious Syd Mead / Blade Runner rip off; it's what they wanted. I had just finished work on Dick Tracy, and the producers specifically wanted their city to look like a cross between Dick Tracy and Blade Runner. Syd Mead was way too expensive, so I got the job.
(They're all painted in acrylic.)
The City

City : Detail

Arch Nemesis' Office

Police Chief's Office
Sorry for the obvious Syd Mead / Blade Runner rip off; it's what they wanted. I had just finished work on Dick Tracy, and the producers specifically wanted their city to look like a cross between Dick Tracy and Blade Runner. Syd Mead was way too expensive, so I got the job.
(They're all painted in acrylic.)
The City

City : Detail

Arch Nemesis' Office

Police Chief's Office

Saturday, January 26, 2008
Half Dome
Saturday, January 12, 2008
Lily Pond Floor Mat
OK, this is one of the stranger projects I've worked on. It's a hand painted floor mat. Yes, a floor mat. The idea came from my mother-in -law (also an artist) who did something similar in her kitchen. My wife wanted one too.
It's acrylic on very thick canvas...varnished heavily. Yes you can walk on it:)

It's acrylic on very thick canvas...varnished heavily. Yes you can walk on it:)


Monday, December 31, 2007
Tuesday, December 4, 2007
Surf's Up - post #12
Cody
OK, you all must be sick of Surf's Up by now, so this will be my last Surf's Up post.
I'll end with my painting of the lead character, Cody Maverick. It's based on a drawing by our Character Designer, Sylvain Deboissy. The intent of the painting was to figure out what Cody (and all the penguin characters) would actually look like on screen.
Up until this point, we only had Sylvain's pencil drawings and marker comps, and there where a lot of questions about the penguins' finished textures. The biggest question mark was regarding feathers: should they have them or not? One concept that was gaining a lot of ground, was the idea that the penguins should look like their skin was made out of wetsuit material. Real penguins kind of look like they're wearing wetsuits anyway, and since our characters were supposed to be surfers...
The wet suit concept was intriguing, and the directors were definitely leaning in that direction. Partly because it was a fun idea, but also I think because they were afraid that a fully feathered character would look too busy on screen.
I, on the other hand, felt that when all was said and done, no matter how cool the wetsuit concept was, it would end up looking lame on screen...that anything other than a fully feathered character would just look boring...or at best, too cartoony...so I did this painting to sell the studio on what I thought Cody should look like.
In the end, this painting sold everyone on the feather idea...and the rest is history.
OK, you all must be sick of Surf's Up by now, so this will be my last Surf's Up post.
I'll end with my painting of the lead character, Cody Maverick. It's based on a drawing by our Character Designer, Sylvain Deboissy. The intent of the painting was to figure out what Cody (and all the penguin characters) would actually look like on screen.
Up until this point, we only had Sylvain's pencil drawings and marker comps, and there where a lot of questions about the penguins' finished textures. The biggest question mark was regarding feathers: should they have them or not? One concept that was gaining a lot of ground, was the idea that the penguins should look like their skin was made out of wetsuit material. Real penguins kind of look like they're wearing wetsuits anyway, and since our characters were supposed to be surfers...
The wet suit concept was intriguing, and the directors were definitely leaning in that direction. Partly because it was a fun idea, but also I think because they were afraid that a fully feathered character would look too busy on screen.
I, on the other hand, felt that when all was said and done, no matter how cool the wetsuit concept was, it would end up looking lame on screen...that anything other than a fully feathered character would just look boring...or at best, too cartoony...so I did this painting to sell the studio on what I thought Cody should look like.
In the end, this painting sold everyone on the feather idea...and the rest is history.

Thursday, November 29, 2007
Surf's Up - post #10
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